下拉刷新
Home
Monthly
Ranking
Articles
Home
Monthly
🏆
Ranking
Articles
Login
Submit
中文
Repository Details
Shared by
s-macke/VoxelSpace
Terrain Rendering Algorithm in Less Than 20 Lines
HelloGitHub Rating
0 ratings
s-macke/VoxelSpace
Terrain Rendering Algorithm in Less Than 20 Lines
Past 7 days Received 10 stars ✨
Visit
Visit
Vote 1
Free
•
MIT
Claim
Discuss
Collect
Share
6.5k
Stars
No
Chinese
C
Language
No
Active
6
Contributors
7
Issues
No
Organization
None
Latest
279
Forks
MIT
License
More
Description
Code
This is an algorithm for terrain rendering, with the core code consisting of less than 20 lines. It recreates the rendering technique used in the classic game Comanche (Voxel Space), providing developers with an example for learning and reference.
Included in:
Vol.106
Tags:
Algo
Python
Comments
Not Used
Used
Rating:
Submit
No comments yet
Sign In
Recommend
Refresh